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[[File: FatalFury.png | thumb | frameless | right | 200px | Fatal Fury]] | |||
Fatal Fury, known as Garō Densetsu (餓狼伝説, Legend of the Hungry Wolf) in Japan, is a fighting game series developed by SNK for the Neo Geo system. | |||
===Development=== | |||
The game was designed by Takashi Nishiyama, the creator of the original Street Fighter (1987) at Capcom. After leaving Capcom for SNK, Nishiyama wanted to create a fighting game with a storyline and characters that were easier to empathize with, something he wasn’t able to achieve with Street Fighter. Fatal Fury, which Nishiyama envisioned as a spiritual successor to Street Fighter, was developed around the same time as Street Fighter II (1991). While Street Fighter II placed more emphasis on combos, Fatal Fury placed more emphasis on the timing of special moves as well as storytelling, which are two features that he failed on during the original Street Fighter. | |||
[[Category: Video Games]] | [[Category: Video Games]] | ||
[[Category: The 1990s]] |
Latest revision as of 23:08, 30 April 2024
![](/images/thumb/4/42/FatalFury.png/200px-FatalFury.png)
Fatal Fury, known as Garō Densetsu (餓狼伝説, Legend of the Hungry Wolf) in Japan, is a fighting game series developed by SNK for the Neo Geo system.
Development[edit]
The game was designed by Takashi Nishiyama, the creator of the original Street Fighter (1987) at Capcom. After leaving Capcom for SNK, Nishiyama wanted to create a fighting game with a storyline and characters that were easier to empathize with, something he wasn’t able to achieve with Street Fighter. Fatal Fury, which Nishiyama envisioned as a spiritual successor to Street Fighter, was developed around the same time as Street Fighter II (1991). While Street Fighter II placed more emphasis on combos, Fatal Fury placed more emphasis on the timing of special moves as well as storytelling, which are two features that he failed on during the original Street Fighter.
Pages in category "Fatal Fury"
The following 2 pages are in this category, out of 2 total.